TOM C. AUSTIN
1439 Hanchett Avenue
San José, CA 95126
408-892-1421
tom.austin@sjsu.edu
SUMMARY
Over 16 years of teaching experience and 10 years of professional experience.
TEACHING EXPERIENCE
Lecturer, San José State University, Fall 2012 to present
Lecturer Cogswell College Fall 2018, Spring 2019
Instructor, Semiconductor Test Industry, 2000 to 2006
Modeling of Electrical Systems
Semiconductor Testing Principles
ACADEMIC SERVICE
Curricular Development (2014 to present)
Works closely with industry professionals to ensure course content and software is up to date
Senior Thesis Advising (2016-2020)
Oversaw senior thesis project groups throughout their project production
Senior Gallery Show Leadership (2016-2022)
Supervises senior gallery show set up
Trained students in the use of 3D printers and model building
Faculty Training (2017-2020, 2022)
Initiated and led workshops to train faculty and staff from Art and Digital Media Arts
departments is use of Zbrush and 3d printing
3D Printing (2016 - present)
Established the Animation & Illustration program 3D printing lab
Manages all 3D printing and equipment
Teach a variety of introductory to senior level classes (Developed Curriculum)
ANI 41 Introduction to 3D Modeling
ANI 71 Visual Principles
ANI 141 Digital Modeling I
ANI 142 Digital Modeling II
ANI 179 Thesis Development
ANI 198 Senior Seminar Animation/Illustration
ANI 199 Senior Project Animation/Illustration
Cross-Disciplinary Collaborative Projects
Game development with Digital Media Art summers 2021 and 2022
3D printing/metal casting with Art Jewelry and Small Metals Lab, 2020 to present
Student Supervision
Independent study for Jay Zhu (Spring 2013)
Independent study for Patric Choi (Spring 2017)
Independent Study for Uli Alvarado-Llams (Spring 2020)
Independent Study for Michael Esten (Fall 2020)
PROFESSIONAL EXPERIENCE
“After the Collapse”, Stop Motion Short Film, 2022 to present
3D Modeler & Puppet Design –
Working closely with colleague, Professor Raquel Coelho, to model the heads of the two main characters.
Designed and 3D printed tools for rapid replacement of the facial features.
Created molds for the hands
Jump, Animated short film , 2018 to 2020
3D Modeler –
Modeled the two main characters for the film.
Worked closely with a former student and industry professional, Ben Morgan, making sure model
worked with the rig.
Intenebris Lux, Board Game, 2016 to 2017
3D Modeler and Illustrator –
worked closely with colleague, Lecturer Owen Aurelio, on the game.
Designed and created over forty 2d assets for game.
Sculpted and designed the 3d prints for the game pieces.
Adobe Research Department Fellowship, Summer 2015
Programmer and artist –
Created applications using Java script for Photoshop. One of which made it into their downloadable add-
on site and has been downloaded more than 40,000 times
Durga “Them Greeks”, Animated Short Film, 2012 to 2016
3D Modeler, Film, Shot Finaling Artist –
Created facial blend shapes for six of main characters of the game.
Created corrective blend shapes for 10 different scenes of the Film.
Created corrective blendshapes for the cloth system used in the
Real Life Plus, Women's Dress up game for portable devices., 2011 to 2013
Game Development –
Created 2D clothing assets for the game.
Created facial portraits of the main characters used in the game.
Created the 3D model for the player character,
IDT, 2010 to 2011
Test Engineer - Wrote test programs using C and Visual Basic for test systems
Teradyne Inc, 1982 to 2009
Field Application Specialist –
Supervised teams of engineers creating demos of the companies test equipment
Taught class on the use of the text programming languages.
Presented the features of company's equipment to customers.
EDUCATION
BFA Animation/Illustration, San José State University, 2012
BSEE, Washington State University, 1972
Object-Oriented Programing course work UC Santa Cruz Extension, 1991 - 1994
PROFESSIONAL DEVELOPMENT
Siggraph, Innovations in CG, Animation, VR, Games, Mixed Reality, and Emerging Technologies, 2018
LightBox Expo, Puts Spotlight on Industry Artists, 2019
Siggraph, Innovations in CG, Animation, VR, Games, Mixed Reality, and Emerging Technologies, 2021
(online)
Maya Training
- Gnomon Workshop, 2022 to present
INTRODUCTION TO ARNOLD ESSENTIAL TIPS AND PRODUCTION
WORKFLOW WITH ROBERT CHAPMAN
- Gnomon workshop, 2016
ENVIRONMENT MODELING FOR GAMES WITH NATE STEPHENS
Zbrush training
Character break down “Outland Witch” by Gustavo Grazziano, 2022
ZCLASSROOM topology. Folders. Polygroup it. Zmodeler. Curve Actions, 2021
Gnomon Workshop Introduction to Zbrush 2020 with Madeleine Spencer, 2020
SERVICE TO THE COMMUNITY
Zbrush Workshop 2016, 2019, 2022
Facilitated a Zbrush workshop, open to local high school students, area professionals, SJSU
students and faculty
Book of Life presentation, 2015
I Asked Cindy Rangel the Production manager of Book of life to give a presentation.
Both She and The Art director, Paul Sullivan presented.
Zack Snyder, film director, presentation, 2018
I asked Zack Snyder to give a presentation and he happily agreed.
SOFTWARE
Maya |
Photoshop |
Zbrush |
Illustrator |
Substance Painter |
Indesign |
PROGRAMMING
Mel |
C++ |
Python |
C |
Java Script |
Visual Basic |
SKILLS
3D Printing
Object-Oriented Design Principles
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