CV





TOM C. AUSTIN

1439 Hanchett Avenue

San José, CA 95126

408-892-1421

tom.austin@sjsu.edu



SUMMARY


Over 16 years of teaching experience and 10 years of professional experience.



TEACHING EXPERIENCE


Lecturer, San José State University, Fall 2012 to present


Lecturer Cogswell College Fall 2018, Spring 2019


Instructor, Semiconductor Test Industry, 2000 to 2006

Modeling of Electrical Systems

Semiconductor Testing Principles


ACADEMIC SERVICE


Curricular Development (2014 to present)

Works closely with industry professionals to ensure course content and software is up to date


Senior Thesis Advising (2016-2020)

Oversaw senior thesis project groups throughout their project production


Senior Gallery Show Leadership (2016-2022)

Supervises senior gallery show set up

Trained students in the use of 3D printers and model building


Faculty Training (2017-2020, 2022)

Initiated and led workshops to train faculty and staff from Art and Digital Media Arts 

departments is use of Zbrush and 3d printing


3D Printing (2016 - present)

Established the Animation & Illustration program 3D printing lab

Manages all 3D printing and equipment

Teach a variety of introductory to senior level classes (Developed Curriculum)

ANI 41 Introduction to 3D Modeling

ANI 71 Visual Principles

ANI 141 Digital Modeling I

ANI 142 Digital Modeling II

ANI 179 Thesis Development

ANI 198 Senior Seminar Animation/Illustration

ANI 199 Senior Project Animation/Illustration


Cross-Disciplinary Collaborative Projects

Game development with Digital Media Art summers 2021 and 2022

3D printing/metal casting with Art Jewelry and Small Metals Lab, 2020 to present


Student Supervision

Independent study for Jay Zhu (Spring 2013)

Independent study for Patric Choi (Spring 2017)

Independent Study for Uli Alvarado-Llams (Spring 2020)

Independent Study for Michael Esten (Fall 2020)


PROFESSIONAL EXPERIENCE


After the Collapse”, Stop Motion Short Film, 2022 to present

3D Modeler & Puppet Design –

  • Working closely with colleague, Professor Raquel Coelho, to model the heads of the two main characters.

  • Designed and 3D printed tools for rapid replacement of the facial features.

  • Created molds for the hands


Jump, Animated short film , 2018 to 2020

3D Modeler –

  • Modeled the two main characters for the film.

  • Worked closely with a former student and industry professional, Ben Morgan, making sure model 

worked with the rig.


Intenebris Lux, Board Game, 2016 to 2017

3D Modeler and Illustrator –

  • worked closely with colleague, Lecturer Owen Aurelio, on the game.

  • Designed and created over forty 2d assets for game.

  • Sculpted and designed the 3d prints for the game pieces.


Adobe Research Department Fellowship, Summer 2015

Programmer and artist –

  • Created applications using Java script for Photoshop. One of which made it into their downloadable add-

on site and has been downloaded more than 40,000 times


Durga “Them Greeks”, Animated Short Film, 2012 to 2016

3D Modeler, Film, Shot Finaling Artist –

  • Created facial blend shapes for six of main characters of the game.

  • Created corrective blend shapes for 10 different scenes of the Film.

  • Created corrective blendshapes for the cloth system used in the


Real Life Plus, Women's Dress up game for portable devices., 2011 to 2013

Game Development –

  • Created 2D clothing assets for the game.

  • Created facial portraits of the main characters used in the game.

  • Created the 3D model for the player character,


IDT, 2010 to 2011

Test Engineer - Wrote test programs using C and Visual Basic for test systems


Teradyne Inc, 1982 to 2009

Field Application Specialist –

  • Supervised teams of engineers creating demos of the companies test equipment

  • Taught class on the use of the text programming languages.

  • Presented the features of company's equipment to customers.



EDUCATION


BFA Animation/Illustration, San José State University, 2012

BSEE, Washington State University, 1972

  Object-Oriented Programing course work UC Santa Cruz Extension, 1991 - 1994


PROFESSIONAL DEVELOPMENT


Siggraph, Innovations in CG, Animation, VR, Games, Mixed Reality, and Emerging Technologies, 2018


LightBox Expo, Puts Spotlight on Industry Artists, 2019


Siggraph, Innovations in CG, Animation, VR, Games, Mixed Reality, and Emerging Technologies, 2021 

(online)


Maya Training


  • Gnomon Workshop, 2022 to present

INTRODUCTION TO ARNOLD ESSENTIAL TIPS AND PRODUCTION 

WORKFLOW WITH ROBERT CHAPMAN

  • Gnomon workshop, 2016

ENVIRONMENT MODELING FOR GAMES WITH NATE STEPHENS


Zbrush training

  • Character break down “Outland Witch” by Gustavo Grazziano, 2022

  • ZCLASSROOM  topology. Folders. Polygroup it. Zmodeler. Curve Actions, 2021

  • Gnomon Workshop Introduction to Zbrush 2020 with Madeleine Spencer, 2020



SERVICE TO THE COMMUNITY


Zbrush Workshop 2016, 2019, 2022

Facilitated a Zbrush workshop, open to local high school students, area professionals, SJSU 

students and faculty

Book of Life presentation, 2015

I Asked Cindy Rangel the Production manager of Book of life to give a presentation.

Both She and The Art director, Paul Sullivan presented.

Zack Snyder, film director, presentation, 2018

I asked Zack Snyder to give a presentation and he happily agreed.



SOFTWARE


Maya

Photoshop

Zbrush

Illustrator

Substance Painter

Indesign


PROGRAMMING


Mel

C++

Python

C

Java Script

Visual Basic


SKILLS


3D Printing

Object-Oriented Design Principles




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